Dev Insights Blog
Updates, tips, and stories to keep you in the loop
Coordinates in Outpost List
Hey guys, we've got another spicy little change has been deployed to the XML API on Tranquility. The eve/ConquerableStationList.xml.aspx and corp/OutpostList.xml.aspx endpoints have had three new attributes added to them: x, y, and z. These are the in-space coordinates of the respective stations. Here's an example output from...
Aegis Sovereignty API Changes
With just under a week to go before the new Sovereignty system hits Tranquility it's probably time that we start getting you information on the APIs we will be deploying to support it. So without further rambling, here’s the details. Structures All of the new APIs are in CREST and the first resource to look at is the SovStructures resource. This...
Minor change to Locations.xml.aspx
We have deployed a small change to the Locations.xml.aspx endpoint to Tranquility. It will no longer give a 135 error when some of the itemIDs being queried are invalid or not owned by the keyholder, instead those itemIDs are simply not included in the resulting rowset. This also implies that you may very well get an empty rowset now. This change...
CharacterAffiliations and the Image Server
Hello devs, Writing a quick blog to update you on two small changes that have been made. The first change is to the eve/CharacterAffiliations endpoint for the XML API. For those that are unaware this resource lets you feed in a comma separated list of character ids and get back basic information such as name, corp, alliance, and faction. See an...
Additions to the Image Export Collection
The Image Export Collection (IEC, https://developers.eveonline.com/resource/image-export-collection) contains a lot of really cool images and helps you people build amazing things. We love that and want to help encourage that. While at Fanfest this year, some of you had requests for things you would like to see added to the IEC. If you can think of...
CCP Games on GitHub
Hello! I wanted to take some time to talk to you people a bit about GitHub and some of the areas we are using it within CCP to work with you. There are more and more things showing up within the CCP Games GitHub organization, which can be found at https://github.com/ccpgames/. While things such as CCPWGL have been up for a while, there is not...
A quick update to market orders
Hope you all had a wonderful Christmas and New Years. This is just a very quick blog to let you guys know about a small change I was able to squeeze into Proteus upon returning from vacation. After allowing you guys to access real time market information, some of you asked for some extra information to be added to the results. Based on those...
December 2014 third-party developer update
char/CharacterSheet Attribute Enhancers Back in this dev blog we announced a change to the way the API returns implants. We also announced that the attributeEnhancers element was being deprecated and would be removed come December. The actual message returned in the API said December 1st. The code has now been submitted to remove this element and...
Nom nom tasty market data!
Yay! More dev blogs for the developer's site. This time we are going to talk about market data. To be clear upfront we do NOT believe this will, nor is this an attempt to, kill web sites like EVE Central. For one the format of this data is not very friendly for many applications. It is not the best optimized if you are trying to bulk get data for...
Public CREST Rate Limits
I began writing this intro with "Hey developers" and then my mind starting thinking about DEVELOPERS DEVELOPERS DEVELOPERS! After smashing my face into the desk in an attempt to forget that reference I was unable to come up with a new introduction. Public CREST Caching Before we talk about the rate limit on public CREST lets talk about some...
And now welcome to developers.eveonline.com
Just over a month ago, in late September, we launched https://developers.testeveonline.com on Singularity. This was a huge step forward for us and something we have been trying to do for a while. Seeing it actually come to life was cause for great excitement here at CCP. Now that we have had some good testing on the site, which lead to a few...
More Phoebe changes to char/CharacterSheet
Following my previous dev blog, Jump clones, implants, skills, and more, we have made a few more minor additions to the char/CharacterSheet endpoint. Jump Fatigue Information With the addition of Jump Fatigue in Phoebe it seemed appropriate to include it in the API for players to track their own characters information, possibly so corporations can...