Dev Insights Blog
Updates, tips, and stories to keep you in the loop
Public CREST Rate Limits
I began writing this intro with "Hey developers" and then my mind starting thinking about DEVELOPERS DEVELOPERS DEVELOPERS! After smashing my face into the desk in an attempt to forget that reference I was unable to come up with a new introduction. Public CREST Caching Before we talk about the rate limit on public CREST lets talk about some...
And now welcome to developers.eveonline.com
Just over a month ago, in late September, we launched https://developers.testeveonline.com on Singularity. This was a huge step forward for us and something we have been trying to do for a while. Seeing it actually come to life was cause for great excitement here at CCP. Now that we have had some good testing on the site, which lead to a few...
More Phoebe changes to char/CharacterSheet
Following my previous dev blog, Jump clones, implants, skills, and more, we have made a few more minor additions to the char/CharacterSheet endpoint. Jump Fatigue Information With the addition of Jump Fatigue in Phoebe it seemed appropriate to include it in the API for players to track their own characters information, possibly so corporations can...
Industry Changes for Phoebe
Hi Space Devs! We have some changes coming in Phoebe for industry data. You should first make sure you are up to date with the player facing changes as detailed in CCP Ytterbiums developer blog Lighting The Invention Bulb. Then we can go through what impact this has for developers. Static Data Export To begin with, the static data export for...
Jump clones, implants, skills, and more
This is a fairly decent number of changes, one of which is backwards incompatible. Since these changes introduce backwards incompatability and potentially break some peoples applications we do ask that you let others know as much as possible and share this news around. account/AccountStatus Multiple Character Training Information It is already...
Lowering the blueprints cache time
When we launched the blueprint endpoints back in August we set the cache time to 24 hours. This was due to how heavy of a resource those endpoints can be and we were concerned about performance. Now that the endpoints have been live for a while and we have been able to monitor their usage and impact we are ready to lower their cache time. For now...
A note about caching in public CREST
We deployed two updates to public CREST today aimed at increasing our caching performance. The end result is that you should start seeing more cache hits on public CREST. Along with that however you will also notice a new header being passed. This header has been in CREST for some time, but was just added to public CREST with the cache changes. You...
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