Dev Insights Blog

Updates, tips, and stories to keep you in the loop

By: CCP Nullarbor

Published: 2014-10-09

Industry Changes for Phoebe

Hi Space Devs! We have some changes coming in Phoebe for industry data. You should first make sure you are up to date with the player facing changes as detailed in CCP Ytterbiums developer blog Lighting The Invention Bulb. Then we can go through what impact this has for developers. Static Data Export To begin with, the static data export for...

By: CCP FoxFour

Published: 2014-10-08

Jump clones, implants, skills, and more

This is a fairly decent number of changes, one of which is backwards incompatible. Since these changes introduce backwards incompatability and potentially break some peoples applications we do ask that you let others know as much as possible and share this news around. account/AccountStatus Multiple Character Training Information It is already...

By: CCP FoxFour

Published: 2014-10-02

Lowering the blueprints cache time

When we launched the blueprint endpoints back in August we set the cache time to 24 hours. This was due to how heavy of a resource those endpoints can be and we were concerned about performance. Now that the endpoints have been live for a while and we have been able to monitor their usage and impact we are ready to lower their cache time. For now...

By: CCP FoxFour

Published: 2014-10-02

A note about caching in public CREST

We deployed two updates to public CREST today aimed at increasing our caching performance. The end result is that you should start seeing more cache hits on public CREST. Along with that however you will also notice a new header being passed. This header has been in CREST for some time, but was just added to public CREST with the cache changes. You...

By: CCP FoxFour

Published: 2014-09-23

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