Glossary
This document is a list of common or unusual terms used in EVE third-party development and their meanings.
APIs & Data sources
- ESI — "EVE Swagger Interface"
The official RESTful API for EVE third-party development. - SDE — "Static Data Export"
Export of static game data (only changing with game updates). - CREST — "Carbon RESTful API"
Previous generation third-party development API (defunct since 2018). - XML API
Previous generation third-party development API (defunct since 2018). - IGB — "In-Game Browser"
In-game browser and related APIs (defunct since 2016). - Static Data Dump
Prior version of the SDE.
Data Formats
- EFT — "EVE Fitting Tool"
Human-Readable format for ship fittings from the now-defunct third-party program of the same name, used in-game for fit copying and pasting. - Ship DNA
Compact data format for ship fittings, used in-game for fit links. - XML Fitting
XML-based fitting format, used in-game for file-based fit export/import.
Data Types
- Type
Game object. Types describe most "things" in the game; cargo items, ships, objects in space.
Found in the SDE intypes.yaml, through ESI under/universe/types/. - Item
An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a uniqueitemID.
An "object" as opposed to a "class" in programming terms. - Group
Collection of related Types.
Not to be confused with MetaGroup or MarketGroup.
Found in the SDE ingroups.yaml, through ESI under/universe/groups/. - Category
Collection of related Groups.
Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories.
Found in the SDE incategories.yaml, through ESI under/universe/categories/. - MetaGroup
Tech-tier such as T1/T2/T3/Faction.
Not to be confused with regular item Group or MarketGroup.
Found in the SDE inmetaGroups.yaml, not available through ESI. - MarketGroup
A single tab (or tab group) in the market.
Not to be confused with regular item Group or MetaGroup.
Found in the SDE inmarketGroups.yaml, through ESI under/markets/groups/. - Icon
Icon images, such as inventory icons, UI icons, overview icons, etc.
Found in the SDE inicons.yaml, not available through ESI. - Graphic
Data about 3D models; Model geometry, textures, icons/renders of those models.
Found in the SDE ingraphics.yaml, through ESI under/universe/graphics/. - Attribute
(Additional) properties of a Type, such as HP, maximum velocity, and other item stats.
Found in the SDE indogmaAttributes.yaml, through ESI under/dogma/attributes/. - Effect
Game logic element. Describes interactions between attributes.
Some properties are also stored as effects rather than attributes (E.g. which slot a module uses).
Found in the SDE indogmaEffects.yaml, through ESI under/dogma/effects/.
Technical & other terms
- BSD — "Branched Static Data"
Old authoring format for game data, not all data has been ported over to the new FSD "File Static Data".
No meaningful difference to FSD for users. - FSD — "File Static Data"
New authoring format for game data, not all data has been ported over.
No meaningful difference to BSD for users. - Dogma
Collective term for Attributes, Effects and the game logic around them. - Monolith
The EVE Online servers (in particular, the database) for the game itself, as opposed to other services like ESI.