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EVE Developer Documentation

Crowdsourced documentation for third-party developers

Glossary

This document is a list of common or unusual terms used in EVE third-party development and their meanings.

APIs & Data sources

  • ESI — "EVE Swagger Interface"
    The official RESTful API for EVE third-party development
  • SDE — "Static Data Export"
    Export of static game data (only changing with game updates)
  • CREST — "Carbon RESTful API"
    Previous generation third-party development API (defunct since 2018)
  • XML API
    Previous generation third-party development API (defunct since 2018)
  • IGB — "In-Game Browser"
    In-game browser and related APIs (defunct since 2016)
  • Static Data Dump
    Prior version of the SDE

Data Formats

  • EFT — "EVE Fitting Tool"
    Human-Readable format for ship fittings from the now-defunct third-party program of the same name, used in-game for fit copying and pasting
  • Ship DNA
    Compact data format for ship fittings, used in-game for fit links
  • XML Fitting
    XML-based fitting format, used in-game for file-based fit export/import

Data Types

  • Type
    Game object. Types describe most "things" in the game; cargo items, ships, objects in space
    Found in the SDE in fsd/types.yaml, through ESI under /universe/types/
  • Item
    An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a unique itemID.
    An "object" as opposed to a "class" in programming terms
  • Group
    Collection of related Types
    Not to be confused with MetaGroup or MarketGroup
    Found in the SDE in fsd/groups.yaml, through ESI under /universe/groups/
  • Category
    Collection of related Groups
    Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories
    Found in the SDE in fsd/categories.yaml, through ESI under /universe/categories/
  • MetaGroup
    Tech-tier such as T1/T2/T3/Faction
    Not to be confused with regular item Group or MarketGroup
    Found in the SDE in fsd/metaGroups.yaml, not available through ESI
  • MarketGroup
    A single tab (or tab group) in the market
    Not to be confused with regular item Group or MetaGroup
    Found in the SDE in fsd/marketGroups.yaml, through ESI under /markets/groups/
  • Icon
    Icon images, such as inventory icons, UI icons, overview icons, etc.
    Found in the SDE in fsd/iconIDs.yaml, not available through ESI
  • Graphic
    Data about 3D models; Model geometry, textures, icons/renders of those models
    Found in the SDE in fsd/graphicIDs.yaml, through ESI under /universe/graphics/
  • Attribute
    (Additional) properties of a Type, such as HP, maximum velocity, and other item stats
    Found in the SDE in fsd/dogmaAttributes.yaml, through ESI under /dogma/attributes/
  • Effect
    Game logic element. Describes interactions between attributes
    Some properties are also stored as effects rather than attributes (E.g. which slot a module uses)
    Found in the SDE in fsd/dogmaEffects.yaml, through ESI under /dogma/effects/

Technical & other terms

  • BSD — "Branched Static Data"
    Old authoring format for game data, not all data has been ported over to the new FSD "File Static Data"
    No meaningful difference to FSD for users
  • FSD — "File Static Data"
    New authoring format for game data, not all data has been ported over
    No meaningful difference to BSD for users
  • Dogma
    Collective term for Attributes, Effects and the game logic around them
  • Monolith
    The EVE Online servers (in particular, the database) for the game itself, as opposed to other services like ESI