Glossary
This document is a list of common or unusual terms used in EVE third-party development and their meanings.
APIs & Data sources
- ESI — "EVE Swagger Interface"
The official RESTful API for EVE third-party development - SDE — "Static Data Export"
Export of static game data (only changing with game updates) - CREST — "Carbon RESTful API"
Previous generation third-party development API (defunct since 2018) - XML API
Previous generation third-party development API (defunct since 2018) - IGB — "In-Game Browser"
In-game browser and related APIs (defunct since 2016) - Static Data Dump
Prior version of the SDE
Data Formats
- EFT — "EVE Fitting Tool"
Human-Readable format for ship fittings from the now-defunct third-party program of the same name, used in-game for fit copying and pasting - Ship DNA
Compact data format for ship fittings, used in-game for fit links - XML Fitting
XML-based fitting format, used in-game for file-based fit export/import
Data Types
- Type
Game object. Types describe most "things" in the game; cargo items, ships, objects in space
Found in the SDE infsd/types.yaml
, through ESI under/universe/types/
- Item
An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a uniqueitemID
.
An "object" as opposed to a "class" in programming terms - Group
Collection of related Types
Not to be confused with MetaGroup or MarketGroup
Found in the SDE infsd/groups.yaml
, through ESI under/universe/groups/
- Category
Collection of related Groups
Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories
Found in the SDE infsd/categories.yaml
, through ESI under/universe/categories/
- MetaGroup
Tech-tier such as T1/T2/T3/Faction
Not to be confused with regular item Group or MarketGroup
Found in the SDE infsd/metaGroups.yaml
, not available through ESI - MarketGroup
A single tab (or tab group) in the market
Not to be confused with regular item Group or MetaGroup
Found in the SDE infsd/marketGroups.yaml
, through ESI under/markets/groups/
- Icon
Icon images, such as inventory icons, UI icons, overview icons, etc.
Found in the SDE infsd/iconIDs.yaml
, not available through ESI - Graphic
Data about 3D models; Model geometry, textures, icons/renders of those models
Found in the SDE infsd/graphicIDs.yaml
, through ESI under/universe/graphics/
- Attribute
(Additional) properties of a Type, such as HP, maximum velocity, and other item stats
Found in the SDE infsd/dogmaAttributes.yaml
, through ESI under/dogma/attributes/
- Effect
Game logic element. Describes interactions between attributes
Some properties are also stored as effects rather than attributes (E.g. which slot a module uses)
Found in the SDE infsd/dogmaEffects.yaml
, through ESI under/dogma/effects/
Technical & other terms
- BSD — "Branched Static Data"
Old authoring format for game data, not all data has been ported over to the new FSD "File Static Data"
No meaningful difference to FSD for users - FSD — "File Static Data"
New authoring format for game data, not all data has been ported over
No meaningful difference to BSD for users - Dogma
Collective term for Attributes, Effects and the game logic around them - Monolith
The EVE Online servers (in particular, the database) for the game itself, as opposed to other services like ESI