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EVE Developer Documentation

Crowdsourced documentation for third-party developers

Glossary

This document is a list of common or unusual terms used in EVE third-party development and their meanings.

APIs & Data sources

  • ESI — "EVE Swagger Interface"
    The official RESTful API for EVE third-party development.
  • SDE — "Static Data Export"
    Export of static game data (only changing with game updates).
  • CREST — "Carbon RESTful API"
    Previous generation third-party development API (defunct since 2018).
  • XML API
    Previous generation third-party development API (defunct since 2018).
  • IGB — "In-Game Browser"
    In-game browser and related APIs (defunct since 2016).
  • Static Data Dump
    Prior version of the SDE.

Data Formats

  • EFT — "EVE Fitting Tool"
    Human-Readable format for ship fittings from the now-defunct third-party program of the same name, used in-game for fit copying and pasting.
  • Ship DNA
    Compact data format for ship fittings, used in-game for fit links.
  • XML Fitting
    XML-based fitting format, used in-game for file-based fit export/import.

Data Types

  • Type
    Game object. Types describe most "things" in the game; cargo items, ships, objects in space.
    Found in the SDE in types.yaml, through ESI under /universe/types/.
  • Item
    An individual instance of a type; e.g., Type 648 ("Badger") describes all Badger ships, any individual assembled ship has a unique itemID.
    An "object" as opposed to a "class" in programming terms.
  • Group
    Collection of related Types.
    Not to be confused with MetaGroup or MarketGroup.
    Found in the SDE in groups.yaml, through ESI under /universe/groups/.
  • Category
    Collection of related Groups.
    Usually differentiates the "kind" of object; E.g. "Ship" and "Module" are different Categories.
    Found in the SDE in categories.yaml, through ESI under /universe/categories/.
  • MetaGroup
    Tech-tier such as T1/T2/T3/Faction.
    Not to be confused with regular item Group or MarketGroup.
    Found in the SDE in metaGroups.yaml, not available through ESI.
  • MarketGroup
    A single tab (or tab group) in the market.
    Not to be confused with regular item Group or MetaGroup.
    Found in the SDE in marketGroups.yaml, through ESI under /markets/groups/.
  • Icon
    Icon images, such as inventory icons, UI icons, overview icons, etc.
    Found in the SDE in icons.yaml, not available through ESI.
  • Graphic
    Data about 3D models; Model geometry, textures, icons/renders of those models.
    Found in the SDE in graphics.yaml, through ESI under /universe/graphics/.
  • Attribute
    (Additional) properties of a Type, such as HP, maximum velocity, and other item stats.
    Found in the SDE in dogmaAttributes.yaml, through ESI under /dogma/attributes/.
  • Effect
    Game logic element. Describes interactions between attributes.
    Some properties are also stored as effects rather than attributes (E.g. which slot a module uses).
    Found in the SDE in dogmaEffects.yaml, through ESI under /dogma/effects/.

Technical & other terms

  • BSD — "Branched Static Data"
    Old authoring format for game data, not all data has been ported over to the new FSD "File Static Data".
    No meaningful difference to FSD for users.
  • FSD — "File Static Data"
    New authoring format for game data, not all data has been ported over.
    No meaningful difference to BSD for users.
  • Dogma
    Collective term for Attributes, Effects and the game logic around them.
  • Monolith
    The EVE Online servers (in particular, the database) for the game itself, as opposed to other services like ESI.