System Security
You can find the security status of any solar system in SDE's mapSolarSystems.jsonl file.
It is under the securityStatus field, which is a floating point value given with full precision, usually 6 decimal places.
Not to be confused with the securityClass field, which is a string value with unknown meaning.
In-game, the security status (also known as security level) is shown with 1 decimal place precision, from -1.0 to 1.0. In the SDE, it is given with full precision and needs to be rounded to 1 decimal place to match the in-game display.
Rounding
Security status rounding follows normal rounding rules, with one exception: if the security status is in the range \(0.0 < x < 0.05\), it is rounded to 0.1, instead of 0.0. In other words, if the security status is positive, however slightly, the rounded result will always be at least 0.1.
Example
Security Class
Various game mechanics rely on the security class of a system, which can be one of the following:
- High Security (high-sec), where the security status is \(x ≥ 0.45\), or the rounded security status is \(x ≥ 0.5\)
- Low Security (low-sec), where the security status is \(0.0 < x < 0.45\), or the rounded security status is \(0.1 ≤ x ≤ 0.4\)
- Null Security (null-sec), where the security status is \(x ≤ 0.0\), or the rounded security status is \(x ≤ 0.0\)
Example
Security Status Colors
In-game, the security status is often colored according to the following table:
| Color | Color hex code | Security status |
|---|---|---|
| #2C75E1 | ≥ 1.0 | |
| #399AEB | ≥ 0.9 | |
| #4ECEF8 | ≥ 0.8 | |
| #60DBA3 | ≥ 0.7 | |
| #71E754 | ≥ 0.6 | |
| #F5FF83 | ≥ 0.5 | |
| #DC6C06 | ≥ 0.4 | |
| #CE440F | ≥ 0.3 | |
| #BB1116 | ≥ 0.2 | |
| #731F1F | ≥ 0.1 | |
| #8D3163 | else |